Warhammer Vermintide Codexery

Against the Grain

Stop the Skaven from poisoning the Empire's breadbasket.

Against the Grain is a campaign in Warhammer: Vermintide 2 set in the rural farmlands of the Reikland, where the Ubersreik Five must disrupt a Skaven plot to poison the region's grain supply. This mission highlights the Skaven's insidious tactics, using corruption and sabotage to weaken the Empire before a full-scale invasion. It serves as a key early campaign, introducing players to the Skaven's use of warpstone and their relentless expansion into human territory.

character
Ubersreik Five (Markus Kruber, Victor Saltzpyre, Sienna Fuegonasus, Bardin Goreksson, Kerillian)
affiliation
The Empire of Man, Ubersreik
first_appears
Warhammer: Vermintide 2
status
Active campaign

Lore & Background

The Reikland farmlands are the Empire's lifeblood, producing the grain that feeds its armies and cities. When the Skaven, under the leadership of the warlord Rasknitt, began corrupting these fields with warpstone, they aimed to starve the Empire into submission. The Ubersreik Five, a band of heroes from the earlier Vermintide, are dispatched to halt this plot, venturing into the heart of the countryside where the Skaven have established a base of operations in a fortified barn and windmill complex. The campaign underscores the Skaven's cunning—they don't just fight with claws and blades but with biological and chemical warfare, using warpstone to taint the land itself.

In Their Own Story

The morning mist hung low over the fields, the golden wheat now sickly and blackened at the edges. Kruber spat into the dirt, his hand tightening on his halberd. 'They're poisoning the very ground we walk on,' he muttered. Ahead, the windmill creaked, its sails turning slowly, as if mocking the Empire's helplessness. Bardin sniffed the air. 'Warpstone, lads. I can taste it. They're grinding it into the grain.' The team moved forward, the silence broken only by the distant chittering of ratmen. Saltzpyre's prayer was a low growl: 'Sigmar, grant us strength to cleanse this filth.'

Reader's Guide

This mission kicks off at a trampled farmstead, where the first objective is to torch three Skaven supply caches hidden in barns and silos—each one guarded by chittering packs of clanrats and the occasional stormvermin patrol. Watch your step: warpstone traps litter the ground, glowing green and ready to erupt in toxic clouds. Midway, the path funnels toward a rickety stone bridge, where a Skaven warlock engineer frantically rigs it with explosives; you’ve got seconds to snipe him before the bridge collapses and cuts off your advance. The finale erupts inside the windmill’s grinding chamber, where a Rat Ogre smashes through the grain sacks. While your team fights the beast, one player must sabotage the warpstone-grinding mechanism—a series of glowing gears that need to be smashed in sequence. Once the mill groans and collapses, the Skaven’s poison supply is buried, but the lingering warpstone dust in the air reminds you: this is just one wound in a war of attrition.

Did You Know?

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