Nuln
The city's marble bones are being gnawed from below by a thousand hungry jaws.
Nuln is the proud capital of Wissenland and a city of grand spires, river trade, and old imperial power. In Warhammer: Vermintide 2, the Nuln campaign drops the player's band of Vermintide heroes into the middle of a Skaven incursion that threatens to swallow the city whole, turning its marble streets and bustling markets into a labyrinth of tunnels, fire, and rat-flesh. As one of the game's core story campaigns, Nuln showcases the contrast between the Empire's proud architecture and the Skaven's gnawing, subterranean ambition. The player characters must move through the city's upper and lower layers, dismantling the Skaven's plans before the city falls to the undercity's endless hunger.
- Setting
- Nuln, capital of Wissenland
Lore & Background
Nuln has long served as the capital of Wissenland, where the Elector Count of Wissenland holds court and the River Reik carries the wealth of the continent through its docks. The city is a symbol of human ambition and order—its towers, bridges, and palaces a declaration that the Empire endures. In the broader Warhammer Fantasy setting, Nuln is a place of political maneuvering, where alliances shift like river silt and the old families of Wissenland pull strings from behind gilded shutters. The Skaven, by contrast, thrive in the spaces the Empire ignores: the sewers, the undercity, the cracks in the foundations. Their war is one of attrition and numbers, a slow corrosion that no single battle can halt. When the Skaven set their sights on Nuln, they do not merely attack the walls; they burrow beneath them, poison the water, and turn the city's own infrastructure against it. The campaign in Vermintide 2 captures that duality—the proud surface and the rotting depth—forcing the player characters to fight on both planes simultaneously. The Vermintide heroes, a ragged coalition of humans, dwarfs, and others who have no place in the Empire's rigid social order, find themselves the only ones willing to go where the Imperial Guard will not: into the tunnels, into the dark, into the Skaven warrens beneath the city. Their fight is not for a throne or a title but for the simple, desperate right of a city to keep breathing.
In Their Own Story
The rain had not stopped for three days. It drummed on the cobblestones of the Merchant's Quarter and pooled in the gutters like dirty wine, and the smell of it—wet stone, tallow, and something faintly metallic—clung to the back of the throat. Kellan wiped the water from his blade and glanced at the alley mouth where the sound had come from: a wet, clicking chitter, too many legs, the skitter of claws on wet flagstone. Behind the market stalls, where the cabbages and the salted herring had been an hour ago, the wall was simply… gone. Not broken. Not breached. *Gnawed*. The brickwork ended in a ragged lip of chewed mortar, and beyond it the darkness breathed. A low, guttural war-song echoed up from the undercity, and the rats on the street—hundreds of them, fat and grey—frozen in place, turned their beady eyes toward the alley. "Right," said Jorelle, racking her crossbow with a sound like a knuckle cracking. "We go in."
They went in.
Reader's Guide
The Nuln campaign opens with the player characters arriving in the capital during a period of tension. The city's surface still hums with trade and politics, but beneath the cobblestones the Skaven are already moving, carving tunnels and staging their assault. The first act establishes the threat: Skaven raiders emerge in the streets, and the player band must push through the market districts and riverfront to reach the source of the incursion. [SPOILER: The middle acts send the heroes below the city level, into the Skaven warrens and the undercity infrastructure. Here the tone shifts from urban combat to claustrophobic tunnel warfare. The Skaven's numbers and their use of the environment—collapsing passages, flooding, ambushes—make the fight feel like the city itself is turning against the player characters. A Skaven leader coordinates the operation, and the player must dismantle the warren's key nodes to stall the assault. [SPOILER: The final act brings the confrontation to a high point in the city—whether the Skaven succeed in seizing a critical position above ground depends on the player's progress. The campaign ends with a boss encounter that tests the full cooperative roster, and a narrative beat that ties the Nuln threat into the larger Vermintide 2 storyline, hinting that the Skaven's reach extends far beyond one city. Vermintide 2's Nuln campaign is an original narrative; it does not correspond to a specific event in the Warhammer Fantasy novels or rulebooks. The city's political details are drawn from the broader setting, but the Skaven incursion itself is a story crafted for the game's cooperative structure.
Did You Know?
- Nuln is the capital of Wissenland in Warhammer Fantasy, not the capital of the Empire—that honor belongs to Altdorf.
- The Skaven in Warhammer settings are not simply 'rats with swords'; their culture is built around the worship of the Horned Rat, giving their incursions a quasi-religious dimension.
- Warhammer: Vermintide 2 supports up to four players in a single cooperative session, meaning the Nuln campaign's tunnel sections are designed for coordinated team play rather than solo heroics.
- The River Reik, which runs through Nuln, is one of the most important trade waterways in the Warhammer world, connecting the Empire's northern and southern regions.
Frequently Asked Questions
What is the Nuln campaign in Warhammer: Vermintide 2?
It is one of the game's main story campaigns in which your band of heroes is thrown into the heart of the Empire's capital just as a massive Skaven assault begins to tear the city apart. The fight takes you through marble streets, bustling markets, and the rat-infested tunnels beneath.
Who are the primary enemies in the Nuln campaign?
Skaven ratmen are the central antagonists, swarming the city from underground warrens and turning its grand architecture into a burning, gnawing warzone. Their subterranean tunnels serve as the main battleground throughout the campaign.
Why does Nuln matter in the broader Warhammer world?
Nuln is the gleaming capital of the Empire and the political nerve-center of the Reikland, so its fall would mean the collapse of imperial authority across the continent. Defending it is therefore framed as a matter of existential stakes for the entire realm.
How many players can play the Nuln campaign together?
The campaign supports anywhere from a single solo player up to a full four-player co-op squad. It was developed by Fatshark and published by Focus Home Interactive.
What is the core theme or conflict of the Nuln campaign?
The narrative pits the proud, sunlit grandeur of the Empire's capital against the Skaven's relentless, subterranean hunger to devour it from below. Players must push through fire, rubble, and rat-flesh to stop the city's marble bones from being gnawed away by a thousand hungry jaws.
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