Warhammer Vermintide Codexery

Globadier

The stench hits before the glass does — blistered lungs, weeping sores. Not a warning. A receipt.

There's a bloated, hunched ratman in the Skaven horde shoving a glass orb of noxious green gas straight at your chest, and he's the Globadier — the primary poison-based ranged problem you'll face in Warhammer: Vermintide. As a special enemy unit, he lands that orb with surprising accuracy for something that basically reads like a drunk juggling a chem-set. Once it connects, you're staring at area-of-effect damage ticking down over time while he's yanking you out of cover, splitting your group apart, and making stacking in one spot a genuinely dumb move. His whole job is positioning control, and he's mean about it.

Role
Special Enemy (Ranged Area Denial)
Affiliation
Skaven (Clan Pestilens or generic Skaven clans)
First appears
Warhammer: Vermintide (2015)
Status
Active threat in the End Times

Lore & Background

Globadiers are a specialized breed of Skaven, often associated with the plague-ridden Clan Pestilens, though they can be found in other clans that value alchemical warfare. They are not merely throwers of poison; they are chemists and alchemists in their own right, brewing vile concoctions in bubbling cauldrons deep within Skaven warrens. Their glass globes are filled with a corrosive, choking gas that can melt flesh and sear lungs, a testament to the Skaven's disregard for life—both enemy and ally alike. The Globadier's own body is often scarred and blistered from exposure to their own creations, a mark of their dangerous trade.

In Their Own Story

The air grew thick with the smell of rot and burnt metal before the first globe shattered. Kruber swore under his breath, diving behind a crumbling stone wall as a sickly green cloud bloomed where he had stood. Through the haze, he saw the hunched form of a Globadier, its yellow eyes gleaming with malice as it lobbed another orb. The glass cracked on the cobblestones, releasing a hissing plume that made Saltzpyre cough and stagger. 'Hold the line!' he roared, but the gas was already seeping into their lungs, a creeping death that demanded they flee or fall. Bardin hacked and spat, his eyes streaming—'That's not just poison, that's concentrated warp-reek! It's in me beard!'

Reader's Guide

The Globadier is a ranged special enemy that appears in both Vermintide 1 and 2, acting as a zone-denial threat. Unlike the Ratling Gunner or Warpfire Thrower, the Globadier's attack is a lobbed projectile that creates a lingering cloud of poison gas upon impact. This cloud deals damage over time to any hero caught inside, forcing them to move or risk taking heavy damage. The Globadier is relatively fragile, but its attacks can be devastating if ignored, especially in tight corridors or during horde fights. Key relationships include the Ratling Gunner (both are ranged threats but with different tactical roles) and the Gutter Runner (which is a melee assassin). Unlike generic Warhammer Fantasy Globadiers, Vermintide's version is a dedicated special enemy with a distinct sound cue (a gurgling laugh and the clink of glass) and a predictable throwing arc, allowing skilled players to dodge or shoot the globes out of the air. The poison cloud persists for several seconds and can stack, making it crucial to prioritize this enemy before it forces the team out of position.

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