Warhammer Vermintide Codexery

Plague Wind

A priest's prayer, turned into a gale of holy fire that purges the battlefield.

Plague Wind

Plague Wind is the Warrior Priest of Sigmar's active skill in Warhammer: Vermintide 2. This ability channels the holy fury of Sigmar into a cone of divine force that blasts enemies with righteous power. Unlike the game's other abilities, which often rely on raw strength or arcane magic, Plague Wind turns the Warrior Priest's own faith into a wave of purifying energy that scatters and damages foes at range.

Hero
Warrior Priest of Sigmar
Game
Warhammer: Vermintide 2
Type
Active Skill
Weapon Class
Flail / Hammer
Affiliation
Empire of Man (Sigmarite)
Role in Play
Area damage / crowd control

Verified Timeline

201520182019202020222023

Lore & Background

The Warrior Priest of Sigmar is a holy warrior who channels the divine power of the God-King to smite the enemies of the Empire. Plague Wind is a sacred ability that manifests as a cone of golden light, infused with the purifying wrath of Sigmar. When the Warrior Priest raises his weapon and intones a prayer, the air before him erupts with a blast of holy energy that sears the unclean and scatters the hordes of Chaos. It is not a weapon of decay, but a tool of salvation—a cleansing wind that burns away corruption and leaves only ash in its wake. The Warrior Priest does not speak of the plague; he speaks only of Sigmar's judgment, and the wind carries his word.

In Their Own Story

The corridor beyond the shattered gate was a river of green-skinned filth, and the Halfling's axe was buried to the haft in one of their shoulders. Grimbold felt the familiar heat bloom behind his sternum, the plague stirring like a second heartbeat. He inhaled. The air tasted of copper and old graves. He exhaled. The gust rolled out in a wide, hissing cone, and the front rank of the horde simply… stopped. Not fell. Stopped. Their skin split along the seams, black ichor weeping from the cracks, and then they crumbled into ash that smelled of burnt sugar and something far worse. The ones behind them scrambled back, shrieking, and that was all the space the Halfling needed to wrench her axe free and carve a path to the next room. Grimbold's hands were shaking. They always shook after. The plague took a little more of him each time he used it, a small toll exacted in silence. He didn't mind. There were always more of them to push back, and the wind was always there, waiting in his chest, patient as a debt.

Reader's Guide

Plague Wind is the Plague Knight's forward-sweeping active skill. When activated, it projects a cone-shaped burst of plague energy in front of you, dealing damage to every enemy in the arc and briefly disrupting their attacks. It is best used in tight corridors, at the top of stairs, or when a group of enemies is clustered together, making it a natural crowd-control complement to the Flail's sweeping strikes. In co-op play, Plague Wind shines as a setup tool. Fire it into a dense pack to stagger and thin the front line, then let your teammates follow up with burst damage. It also works well as a repositioning aid: a quick gust can create a brief gap in the melee, giving a Hunter or a Dwarf a moment to backpedal and reload. When building around it, look for skill-tree nodes that extend the cone's reach, increase its damage tick, or add a lingering plague effect that saps health over time. A well-timed Plague Wind can turn a bottleneck into a killing field, but be mindful of the cooldown—it's your only escape from a horde that closes in too fast.

Did You Know?

Cooperative Combat & Character Depth

Warhammer: Vermintide 2 throws players into a first-person, co-op-focused action experience set within the Warhammer Fantasy universe. The core loop revolves around teaming up to fight waves of the Chaos army and the Skaven, a subterranean race of rat-men. Fatshark built the roster around five distinct playable characters, each branching into multiple career paths—fifteen in the base game and twenty once downloadable content is factored in. Every career carries its own skill tree and ability set, giving players meaningful choices in how they approach encounters. After clearing a mission, players are rewarded through a randomized loot system that keeps gear acquisition feeling unpredictable. The base game alone packs thirteen missions, more than twenty enemy types, and over fifty weapons, providing a substantial foundation before any additional content arrives. The design philosophy clearly prioritizes shared combat over solo progression, encouraging players to coordinate their unique abilities against increasingly hostile hordes.

The Fall of Ubersreik and the Road to Norsca

The narrative picks up in the early days of the End Times, following the five Heroes of Ubersreik introduced in the 2015 predecessor. Their nemesis, Grey Seer Rasknitt—presumed dead after the first game—has captured all five heroes and allowed the city of Ubersreik to fall to Clan Fester. He then orders the construction of the Skittergate, a massive portal intended to grant Bödvarr Ribspreader and his Nurgle-dedicated Rotblood army passage to Helmgart. A catastrophic malfunction of the Skittergate frees Markus Kruber, who battles his way out and reunites with Victor Saltzpyre, Bardin Goreksson, Sienna Fuegonasus, and Kerillian. Guided by Franz Lohner and transported by Olesya Pimenova's bridge of shadows, the group systematically dismantles Rasknitt's allies: the sorcerer Burblespue Halescourge, the warlord Skarrik Spinemanglr, and finally Bödvarr himself in an arena duel. The climax sends the heroes through the Helmgart portal into the frozen tundra of Norsca, where they destroy the far end of the Skittergate. Rasknitt makes a final stand with his Stormfiend Deathrattler before falling, and the collapsing lair barely fails to claim the heroes as they escape.

Post-Launch Growth and the Winds of Magic

Fatshark, the Swedish studio behind the title, signaled early on its intention to keep developing the game well past its initial launch, with ambitions stretching at least into 2023. The post-release content pipeline was steady: "Shadows over Bögenhafen" added two missions in August 2018, followed by "Back To Ubersreik" bringing four more missions and five weapons in December of that year. A free one-year anniversary mission, "A Quiet Drink," let players experience a pub night interrupted by a Skaven ambush, complete with a unique alcohol-balance mechanic where overdrinking causes a hero to pass out and require a teammate's revival. The first true expansion, "The Winds of Magic," arrived on PC in August 2019, introducing the Beastmen faction and their quest for the Herdstone, alongside a new challenge mode called Weaves, a Cataclysm difficulty tier, and a raised level cap. Reception was mixed—critics flagged technical issues with the Beastmen, balancing concerns, and the twenty-dollar price tag, which was double previous DLCs. The planned second season was delayed into 2020 for additional quality testing.

A Bridge Between Warhammer's Gaming Eras

Vermintide 2 occupies a specific and important position within the broader Warhammer video game landscape. As the direct sequel to 2015's Warhammer: The End Times – Vermintide, it carried forward the co-op action formula while expanding scope, character options, and narrative depth. Its multi-platform rollout—Windows in March 2018, Xbox One in July 2018, PlayStation 4 in December 2018, and Xbox Series X/S in December 2020—ensured a wide audience could access the experience, with the Xbox One version also included at no extra cost for Game Pass subscribers. The game's most notable legacy may be its role as a creative bridge: Fatshark's spiritual successor, Warhammer 40,000: Darktide, launched in 2022 and transplanted the Vermintide 2 design language into the science-fiction Warhammer 40,000 universe. In this way, Vermintide 2 not only served fans of the Fantasy setting but also proved the co-op looter-action model could travel across Warhammer's different fictional universes, shaping how the franchise approached shared combat experiences in the years that followed.

Frequently Asked Questions

What is Plague Wind in Warhammer: Vermintide 2?

Plague Wind is an active skill that hurls a forward-sweeping burst of necrotic energy, striking every enemy caught in its arc. In co-op play it acts as a reliable crowd-control tool, pushing hordes back while teammates reposition or unleash their own abilities.

Which hero uses Plague Wind?

The ability belongs exclusively to Johann Grimbold, the Plague Knight, and is tied to his Flail weapon class. It channels the Chaos corruption festering inside his body into a visible wave of rotting force.

How does Plague Wind function in combat?

When triggered, the knight projects a gust of necrotic energy ahead of him, dealing area damage to all enemies in the sweep. It is most effective for clearing dense groups or creating breathing room during a horde wave.

How do you unlock or customize Plague Wind?

It is earned through the Plague Knight's skill tree rather than found as a loot drop. Players can tune parameters such as duration to better fit their squad's strategy.

Is Plague Wind a relic or a piece of gear?

No—Plague Wind is a hero skill, not an equippable item or relic. It is permanently available once unlocked in the skill tree and cannot be traded, sold, or equipped by other characters.

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