Warhammer Vermintide Codexery

The War Camp

Where the Skaven hone their blades on the bones of the Empire.

The War Camp is a fortified Skaven encampment located in the Reikland countryside, serving as a staging ground for the vermin hordes during their invasion of Ubersreik. It is a sprawling, filthy stronghold of wood, scrap, and warpstone, where the Skaven gather their forces under the command of the Warlord Rasknitt and his lieutenants. For the Ubersreik Five, it represents a critical target: a chance to disrupt the Skaven war effort and strike at the heart of their leadership.

Type
Skaven military encampment
Affiliation
Clan Fester, under the command of Warlord Rasknitt
First Appearance
Warhammer: Vermintide 2
Status
Active (as of the game's timeline)
Key Inhabitants
Warlord Rasknitt, Skaven chieftains, Stormvermin, Clanrats, Gutter Runners, Ratling Gunners

Lore & Background

The War Camp was established as a forward base for the Skaven assault on Ubersreik, a key human settlement in the Reikland. Under the direction of the cunning Grey Seer Rasknitt, the camp grew from a crude bivouac into a fortified compound, bristling with warpstone-fueled war machines and packed with thousands of ratmen. It is here that the Skaven consolidate their plunder, train their troops, and plan their next moves against the Empire's defenders.

The camp is a chaotic maze of tents, palisades, and tunnels, reeking of filth and crackling with unstable warpstone energy. It serves as both a military headquarters and a supply depot, with captured goods and weapons stockpiled for the ongoing campaign. The presence of powerful Skaven elites, including Stormvermin bodyguards and specialist killers, marks it as a high-value target for any who would oppose the ratmen.

For the heroes of Ubersreik, the War Camp is a place of desperate struggle. Striking here means facing the full fury of the Skaven war machine, from massed ranks of Clanrats to the terrifying roar of Ratling Guns. It is a testament to the Skaven's relentless ambition and their willingness to despoil the land in pursuit of victory.

In Their Own Story

The rain had turned the ground to a slurry of mud and blood. Kruber wiped his brow, peering through the gloom at the ramshackle walls ahead. 'There it is, lads. Their little nest.' Saltzpyre muttered a prayer to Sigmar, his hand resting on his rapier. Sienna's staff crackled with heat, casting flickering shadows. 'Then let's burn it down,' she said. They moved as one, a silent promise of steel and fire against the chittering darkness beyond the gates.

Reader's Guide

The War Camp is a visually oppressive level, dominated by a palette of browns, greys, and sickly greens. The sky is perpetually overcast, with rain and mud making footing treacherous. The environment is a mix of open courtyards, narrow wooden walkways, and cramped tent interiors, all cluttered with Skaven refuse and warpstone crystals that glow with a malevolent light.

Enemies swarm in dense waves: Clanrats and Slave Rats form the bulk, but Stormvermin patrols are common, often accompanied by Gutter Runners that leap from shadows. Ratling Gunners are a constant threat in open areas, their warpstone-fueled weapons tearing through armor. The final arena is a large clearing before Rasknitt's command tent, where the Warlord himself awaits with a retinue of elite bodyguards.

Environmental hazards include collapsing wooden structures and explosive warpstone barrels scattered throughout the camp. The level's geography is disorienting by design, with looping paths and dead ends that can trap the unwary. Keep an eye on your flanks during the approach to the final arena—Gutter Runners love to perch on the scaffolding above, waiting for a moment of distraction.

Did You Know?

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