The Vampire Counts
Pale knights who never truly die—unless struck down by fire, faith, or steel.
The Vampire Counts are a faction of undead warriors in the Warhammer Fantasy setting, encompassing the entire vampire hierarchy—from ancient vampire lords to their legions of shambling dead. Bound by dark magic and bloodlines, they are spectral warriors clad in heavy plate, wielding swords, crossbows, and maces against the living. In the Warhammer Fantasy Battles tabletop game, they appear as a playable army, but in the Vermintide series, they exist only as part of the lore and background—never as a playable faction. In Vermintide, players fight alongside the Ubersreik Five against the Skaven and Chaos forces, not as undead knights. The Vampire Counts represent a looming threat in the world, their legions of true vampires and shambling dead serving ancient vampire lords in a world teetering on the edge of catastrophe.
- Faction
- Vampire Counts (Undead)
- First appears
- Warhammer Fantasy Battles (tabletop, 1990s)
- Key figures (VT1)
- None directly featured; referenced as part of the broader world
- Key figures (VT2)
- None directly featured; referenced as part of the broader world
- Nature
- Undead; true vampires with free will, bound by bloodline loyalty but capable of rebellion
- Typical armament
- Swords, crossbows, maces, shields
Lore & Background
In the Warhammer Fantasy world, a vampire is not born but made. A mortal knight or noble, consumed by greed for power and terrified of death, is granted the Blood Kiss by a vampire lord, transforming them into a true vampire—a being of terrible strength and cunning, retaining their free will and martial prowess. The Vampire Counts are these true vampires: once-fearsome knights now pale-eyed, blood-hungry, and clad in the same plate armour they wore in life, now stained with centuries of dried blood and moonlight. Their society is rigid and hierarchical, but not absolute. The supreme vampire lord sits at the apex, commanding lesser lords who in turn command their own retinues of vampire knights and hordes of the common dead. A vampire knight can refuse or question their master—rebellion and betrayal are not unheard of in the dark politics of the undead. While they can be permanently destroyed—by decapitation, fire, or holy power—some vampire lords possess artefacts like the Von Carstein Ring that allow the wearer to resurrect themselves, not other vampires, by restoring their own undead form through powerful blood magic. This makes the Vampire Counts a relentless force—every battle lost is a setback, but not always a permanent one. In the Vermintide games, the Vampire Counts are not directly featured as characters or factions; they exist only as part of the wider Warhammer lore, referenced in the world's background but never appearing on screen. The legions of the Vampire Counts remain a distant threat, while the Ubersreik Five face the Skaven and Chaos.
In Their Own Story
The moon hung low and swollen over the Drakwald, painting the pines in shades of ash. Sir Mordred sat his horse at the edge of the ridge, watching the village below. Smoke rose from a dozen chimneys. Laughter drifted up on the cold wind—human laughter, warm and stupid and alive. He felt the hunger stir in his chest, a slow grinding ache behind his ribs, but the Count's voice was in his skull like a nail driven through bone: *Hold. Wait. The cull comes at the third bell.*
He could taste the blood in their veins from here. Could smell the iron and salt of it mixing with the woodsmoke. His horse shifted beneath him, its hooves scraping frost from the stone. Beside him, Sir Vex sharpened his mace on a whetstone, the rasp of metal on metal the only sound that mattered. No words. None needed. They had waited centuries for moments like this.
Reader's Guide
The Vampire Counts in Vermintide draw on the broader Warhammer Fantasy concept of vampire lords and their undead retinues, but the games compress and dramatise the hierarchy. In the tabletop and novel lore, the vampire court is a sprawling political entity with multiple lords, courts, and rivalries. Vermintide simplifies this into a clear chain: one supreme lord (Dracula in VT2, Alrik as a major lord in VT1) commands a handful of named knights the player can control. Count Alrik, the primary vampire antagonist of Vermintide 1, is presented as a powerful individual lord whose legions are the main threat. In the wider setting, individual vampire lords are regional powers; Alrik's prominence in the game's narrative is a storytelling choice to give the player a single, personal face to the undead menace. Count Dracula, the supreme vampire lord of the entire vampire hierarchy in Warhammer Fantasy, takes a more central antagonistic role in Vermintide 2. His presence signals the escalation: the threat is no longer a single lord's ambition but the full weight of the vampire court turning on the Old World. The named knights—Sir Mordred, Sir Aldric, Sir Vex—function as archetypes rather than deeply individualised characters. Mordred is the heavy, steady knight; Aldric the agile crossbowman; Vex the aggressive melee brawler. This mirrors how the tabletop army lists treat vampire knights as interchangeable units, but the games give each a distinct playstyle. A key mechanical and thematic point: Vampire Counts characters are undead. In-game, this manifests in their ability to be "slain" and return, their resistance to certain damage types, and their thematic connection to blood and the night. This is consistent with the Warhammer Fantasy rule that vampires cannot be permanently destroyed unless their lord is also defeated. The hounds and horses that appear as companions or mounts (Vex's hound, Mordred's horse) are a Vermintide-specific addition for gameplay variety. In the tabletop setting, vampire mounts and war-hounds exist as part of the army, but they are not typically individualised characters. The games elevate them to playable roles, which is a fun fan-friendly expansion of the source material.
Did You Know?
- In Warhammer Fantasy lore, a vampire knight can be permanently destroyed by decapitation, fire, or holy power; resurrection is only possible through specific artefacts like the Von Carstein Ring, which allows the wearer
- The Vampire Counts are not a playable faction in either Vermintide game; players control the Ubersreik Five, a group of mortal heroes fighting the Skaven and Chaos.
- Vampire knights in the Warhammer setting are not reanimated mortals; they are true vampires created through the Blood Kiss, retaining their martial skills and free will—they can refuse or question their sire's commands,
- The hounds and war-horses that accompany vampire lords are also reanimated, forming
Frequently Asked Questions
Who are The Vampire Counts in Warhammer Vermintide?
The Vampire Counts are the undead knightly retinue that functions as the military arm of the vampire hierarchy, bound by dark magic to obey whichever vampire lord issues commands. They debut as one of the four playable factions in Warhammer Vermintide (2015) and carry over into the sequel.
What weapons and gear do The Vampire Counts use in combat?
These spectral, heavy-plate-clad warriors fight with a mix of swords, crossbows, maces, and shields, giving them both melee and ranged options. Their varied armament makes them a versatile choice in cooperative and campaign play across both Vermintide titles.
Who leads The Vampire Counts in each game?
In Vermintide 1 the faction is commanded by Count Alrik, supported by Sir Mordred, Sir Aldric, and Sir Vex. In Vermintide 2, Count Dracula assumes the supreme-lord role while the three knights remain as his loyal subordinates.
How do The Vampire Counts change between Vermintide 1 and Vermintide 2?
The most notable shift is the identity of the commanding lord: Count Alrik in the first game gives way to Count Dracula in the sequel. The three knights—Mordred, Aldric, and Vex—persist across both titles, and the faction's core identity as bound undead cavalry stays consistent.
Why are The Vampire Counts significant to the broader Warhammer Fantasy lore?
They embody the way the vampire hierarchy projects organized military power, with a supreme lord issuing orders and lesser vampires and their undead retinues carrying them out. As a playable faction, they also let players step into the dark side of the conflict rather than solely fighting against it.
More in Lore & History
Elsewhere in the Warhammer Vermintide universe
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